DO NOT EDIT THIS FILE! 8.500 20000911 2259 --------ACTIONS d d e e i in n n o out q nw r enter s s t ne u u v se w w x exit z sw --------ALIASES Bank brief ;sprint -1,-1,KNIGHTS BAILEY MIDDLE brief brief look --- Boxes brief ;sprint 7,1,VILLAGE MIDDLE brief brief look retrieve all wear gloves wear hat wear armour wear boots wield knife wear shield wear cloak wear ring wear amulet wear belt --- Church brief ;sprint 0,0,VILLAGE MIDDLE brief brief look --- EnemyDied $ ;process @ENEMY= ;process @ENAME=X ;process @IMAGE= wait 2 get all --- GetMyAttention oe beep @myname --- KnightsGuild brief ;sprint 0,0,KNIGHTS BAILEY MIDDLE brief brief look --- NeedMyAttention ;if length($)>2 then ;if and(@amiidle=1,pos(@myname,lc($))>0) then GetMyAttention else ;if @amiidle=1 then GetMyAttention --- Shop brief ;sprint 6,0,VILLAGE MIDDLE brief brief look --- ShowImage ;if pos(lc($),@images)=0 then ;process @IMAGE=unknown~cap($) else ;process @IMAGE=$~cap($) --- Startup ;follow sc meditate ;if pos(@myname,@allowtoorderme)=0 then ;process @allowtoorderme=@allowtoorderme,@myname shout+ Who --- UpdateEnemyHP ;process @FF=math(@enemyac+@enemywc) ;process @FF=math(@FF+@enemyhp) ;process @FF=math(@FF/2) ;process @ENEMY=@FF ShowImage @ENAME --- animals bond rhinoceros bond lion bond wildebeest bond mouse name rhinoceros @rhinoname name lion @lionname name wildebeest @wbname name mouse @mousename --- eaglecommands ;process @command=random(95) ;process @command=@(@command:0=bark,1=bleed,2=bored,3=breakdance,4=burn,5=comp @myname,6=daydream,7=die,8=drool,9=explode,10=fart,11=flash @myname,12=flirt,13=flirt @myname,14=fish,15=fondle,16=gesticulate,17=gibber,18=grumble,19=headstand @myname,20=hop,21=hum,22=ignore,23=ising,24=juggle,25=leak,26=mgrin,27=pant,28=pick,29=puzzle,30=quirk,31=scratch,32=steam,33=strut,34=whimper,35=whine,36=worship,37=yodel,38=zip,39=twiddle,40=burp,41=cough,42=flip,43=hiccup,44=sulk,45=sneeze,46=spit,47=yawn,XXX=) ;if length(@command)>1 then order @eaglename @command --- equip quill $ gclone $ ccshare $ mshare $ give 3000 coins to $ --- fam familiar name eagle @eaglename ccshare @eaglename order eagle forage --- getcash ;sprint -2,-3,Knights Castle Upper 1 wait 3 open south door s get box get chalk put chalk in box get rope put rope in box get incense put incense in box get contraption put contraption in box get black bottle put black bottle in box get jar put jar in box get skull put skull in box search scrolls put scroll in box n open north door n w open drawer get key put key in box wait 3 e s w w d e e n n get shield from wall get sword from wall mysell sell box wait 15 Church s w get all w w get all w n n n e e get all w w w w get all e e s s s e e e e e e n get all s e s e light stick n get axe s extinguish stick w n e e e e get all w get all w w n n n w w w push brick get barrel put knife in barrel put axe in barrel put jacket in barrel put stick in barrel d get all put knife in barrel w get all put wrapper in barrel n e e get barrel s s w get bag n u e e n n e get beer drink beer put bottle in barrel w w get rope put rope in barrel e s s e s s s ;sprint -8,-3,Pippins Village drop barrel drop barrel get all from barrel get all from barrel safesell get barrel get barrel safesell wait 15 Church s w w w w s e enter mirror e e get all w w enter mirror u u w get all e d d w w n e e e e e e e n ;chart 8,0,Village mysell wait 15 Bank deposit guest 2000 Church --- gj get juice from box drink juice drop glass --- gs get jenever from box 2 drink jenever drop shot --- hatstat say pratus status --- hp+ say ego reparator --- ic sting --- innocent Emote looks innocent. --- invis say vanish zap --- k lore $ kill $ wait 3 order all assist --- ke kemote --- ks ksay --- lag Emote lags. --- light+ say lux --- light- say finito lux --- listen Emote listens carefully. --- oaa order all assist --- oe order eagle --- oedt order eagle deliver tazz --- people shell? --- pf party follow --- ps party say --- qe qemote --- qs qsay --- shurg Emote shurgs. --- t w storm e --- tell ;process @TELL=~cap(@myname)~@TIME - cap($) ,tell $ --- unidle ;process @amiidle=0 ;process @guardobjects=0 Emote wakes up. skin cap(@loyalfollowerof) --- vis say solidus reflectus --- we semote --- who Who --- ws ssay --- --------ACOMMANDS --------CHATLINES Guitar play Guitar 255 16776960 Knight ksay Knight 16777215 16711680 Party play Party 16777215 255 Quill qemote Quill 0 65280 Room Say say Room Say 16777215 0 Shell semote Shell 0 16777215 Shout shout Shout 16711680 0 --------EVENTS BASE You thaw back to life. 0 0 FALSE FALSE 13 FALSE TRUE HOLD renew --- BASE One character each is all you get. Ask for help, and you' 0 0 FALSE FALSE 37 FALSE FALSE Startup --- BASE You are level *, age: DD 0 0 FALSE FALSE 38 FALSE TRUE ;process @thislevelexp=@(@DD,19=666666,18=444444,17=296296,16=197530,15=131687,14=97791,13=77791,12=58527,11=39018,10=26012,9=17341,8=11561,7=7707,6=5138,5=3425,4=2283,3=1522,2=1014,1=99) ;process @nextlevelexp=@(@DD,19=1000000,18=666666,17=444444,16=296296,15=197530,14=131687,13=97791,12=77791,11=58527,10=39018,9=26012,8=17341,7=11561,6=7707,5=5138,4=3425,3=2283,2=1522,1=1014) --- BASE You hav* * experience points <@>,AA 0 0 FALSE FALSE 39 FALSE FALSE ;process @AA=subs(gathered ,,@AA) ;process @MAXGP2=math(@nextlevelexp-@thislevelexp) ;process @GP2=math(@AA-@thislevelexp) --- BASE The elevator slows down and stops 0 0 FALSE FALSE 40 FALSE FALSE open door --- BASE You are in the elevator. On the wall are three buttons, 0 0 FALSE FALSE 41 FALSE FALSE close door --- BASE *Players logged into Albion* <@>,<@> 16777215 8421504 TRUE FALSE 43 FALSE FALSE --- BASE ^I (* <@> 8421504 0 TRUE FALSE 44 FALSE FALSE --- BASE Your significant mind notices the fabric of space. ohshit C:\Program Files\Portal\Media\Sounds\ohshit.wav 8421376 16776960 FALSE FALSE 45 FALSE FALSE --- BASE There is NEW mail for you in the post office 65535 8388736 TRUE FALSE 47 FALSE FALSE --- BASE ^The *board. <@> 65280 32768 FALSE TRUE 50 FALSE FALSE --- BASE The note says: 16711680 8388608 FALSE FALSE 51 FALSE FALSE --- BASE Foorda leaves west. 16776960 8421376 FALSE FALSE 52 FALSE FALSE pull lever --- BASE Foorda arrives. 16776960 8421376 FALSE FALSE 53 FALSE FALSE pull lever --- BASE HP: * SP: * HP,SP 0 0 FALSE FALSE 54 FALSE FALSE --- BEASTMASTER You missed. 65535 32896 FALSE FALSE 1 TRUE FALSE ;if and(@ENEMY>15,@SP>15) then power --- BEASTMASTER * squeeks and flies away to some high mountain person 65535 32896 FALSE FALSE 2 FALSE FALSE ;if lc(@person)=lc(@eaglename) then ;process @eagleexists=0 ;if and(@recallfamilar=yes,lc(@person)=lc(@eaglename)) then ;fam ;wait 2 ;get all --- BEASTMASTER You feel less protected. 65535 32896 FALSE FALSE 3 FALSE FALSE ;if length(@ENAME) > 2 then shield --- BEASTMASTER You no longer radiate an impressive aura. 65535 32896 FALSE FALSE 4 FALSE FALSE ;if length(@ENAME) > 2 then aura --- BEASTMASTER You realize that you are once again clearly visible. 65535 32896 FALSE FALSE 5 FALSE FALSE ;if length(@ENAME) > 2 then blur --- BEASTMASTER ^*: Ok. object 65535 32896 TRUE FALSE 6 FALSE FALSE ;if pos(coin, @object) < 1 then give lc(@object) to @giveto --- BEASTMASTER * can't carry any more. person 65535 32896 FALSE FALSE 7 FALSE FALSE @(@person:@eaglename=;process @@giveto=@rhinoname,@rhinoname=;process @@giveto=@lionname,@lionname=;process @@giveto=@wbname,@wbname=oe whisper tazz Giving object to "set(@giveto=@mousename)") ;if pos(coin, @object) < 1 then give lc(@object) to @giveto --- BEASTMASTER Your eagle notifies you that it has delivered things to 65535 32896 FALSE FALSE 11 FALSE FALSE ;process @giveto=@eaglename --- BEASTMASTER Your lion looks refreshed. 65535 32896 FALSE FALSE 12 FALSE FALSE ;process @liontired=0 --- BEASTMASTER The lion cleans your wounds with its tongue and rubs against 65535 32896 FALSE FALSE 13 FALSE FALSE ;process @liontired=1 --- BEASTMASTER Your Eagle is no longer tired. 65535 32896 FALSE FALSE 14 FALSE FALSE order eagle forage --- BEASTMASTER As *'s eagle*returns, it drops a dead *. person,<@>,object 65535 32896 FALSE FALSE 15 FALSE FALSE ;if lc(@person=@myname) then get @object --- BEASTMASTER * hit you very hard. ENAME 65535 32896 FALSE TRUE 17 FALSE TRUE ;if @SP>20 then blind lc(@ENAME) --- BEASTMASTER * hit you hard. ENAME 65535 32896 FALSE TRUE 18 FALSE TRUE ;if @SP>20 then blind lc(@ENAME) --- BEASTMASTER * hit you person 65535 32896 FALSE FALSE 19 FALSE FALSE ;if and(length(@ENAME)<2,and(not(@person)=to,not(@person)=would)) then k @person --- BEASTMASTER One character each is all you get. Ask for help, and you' 65535 32896 FALSE FALSE 20 FALSE FALSE ;process @giveto=@eaglename skin cap(@loyalfollowerof) --- BEASTMASTER You summon your familiar to be your friend and companion. 65535 32896 FALSE FALSE 21 FALSE FALSE ;process @eagleexists=1 --- BEASTMASTER You are Beastmaster 8421504 0 FALSE FALSE 22 TRUE FALSE --- BEASTMASTER A Beastmasters loincloth made of 8421504 0 FALSE FALSE 23 TRUE FALSE --- BEASTMASTER You idle. 0 0 FALSE FALSE 25 FALSE FALSE ;process @amiidle=1 skin Idleness (*idle*) --- BEASTMASTER The * grins wickedly at you, and attacks. ENAME 0 0 FALSE FALSE 26 FALSE TRUE oaa ShowImage @ENAME --- CHATLINES * says: * person,message 16777215 0 FALSE TRUE 1 FALSE TRUE ;if and(not(lc(@person)=and),not(lc(@person)=harry)) then ;process @CHAT=say~Room Say~@person~@TIME - cap(@person): @message ;if @amiidle=1 then snore NeedMyAttention @message ShowImage @person --- CHATLINES You say: * message 16777215 0 FALSE FALSE 3 FALSE FALSE ;process @CHAT=say~Room Say~You~@TIME - You: @message --- CHATLINES ^* [guitar] * person,message 255 16776960 FALSE TRUE 4 FALSE FALSE ;process @CHAT=play~Guitar~@person~@TIME - cap(@person): @message ShowImage @person --- CHATLINES ^[guitar] * * person,message 255 16776960 FALSE TRUE 6 FALSE FALSE ;process @CHAT=play@@~Guitar~@person~@TIME - cap(@person) @message ShowImage @person --- CHATLINES ^*:* The SHELL*whispers: * * <@>,<@>,<@>,<@>,<@> 0 16777215 TRUE TRUE 7 FALSE FALSE --- CHATLINES ^*:* whispers in the SHELL*: * <@>,<@>,<@>,<@> 0 16777215 TRUE TRUE 8 FALSE FALSE --- CHATLINES The SHELL*whispers: * * <@>,person,message 0 16777215 TRUE TRUE 9 FALSE FALSE ;process @CHAT=semote~Shell~@person~@TIME - cap(@person) @message NeedMyAttention @message ShowImage @person --- CHATLINES * whispers in the SHELL*: * person,<@>,message 0 16777215 TRUE TRUE 10 FALSE FALSE ;process @CHAT=ssay~Shell~@person~@TIME - cap(@person): @message NeedMyAttention @message ShowImage @person --- CHATLINES The shell shows * *. person,message 0 16777215 TRUE TRUE 11 FALSE FALSE ;process @CHAT=semote~Shell~@person~@TIME - The shell shows cap(@person) @message NeedMyAttention ShowImage @person --- CHATLINES There * obvious exi*: * <@>,<@>,<@> 16776960 0 FALSE TRUE 14 FALSE FALSE --- CHATLINES * tells you: * person,message RobotzAsterisk C:\PROGRA~1\Portal\MEDIA\SOUNDS\RobotzAsterisk.wav 0 12632256 FALSE FALSE 17 FALSE TRUE ;process @TELL=~@person~@TIME - @message NeedMyAttention ShowImage @person --- CHATLINES * asks you: * person,message RobotzAsterisk C:\PROGRA~1\Portal\MEDIA\SOUNDS\RobotzAsterisk.wav 0 12632256 FALSE FALSE 18 FALSE TRUE ;process @TELL=~@person~@TIME - @message NeedMyAttention ShowImage @person --- CHATLINES * [Party:*]:* person,<@>,message 16777215 255 FALSE FALSE 19 FALSE TRUE ;process @CHAT=play~Party~@person~@TIME - cap(@person): @message ShowImage @person --- CHATLINES -=| * * |=- * <@>,person,message 16777215 16711680 FALSE TRUE 20 FALSE FALSE ;process @CHAT=ksay~Knight~@person~@TIME - cap(@person): @message NeedMyAttention @message ShowImage @person --- CHATLINES -=| * |=- * * <@>,person,message 16777215 16711680 FALSE TRUE 21 FALSE FALSE ;process @CHAT=kemote~Knight~@person~@TIME - cap(@person): @message NeedMyAttention @message ShowImage @person --- CHATLINES A magical*envelope from * falls <@>,person message for you sir e:\Program Files\Portal\Media\Sounds\message for you sir.wav 0 65280 FALSE TRUE 22 FALSE FALSE open envelope read note NeedMyAttention ShowImage @person --- CHATLINES Quill: * * person,message 0 65280 FALSE TRUE 23 FALSE FALSE ;process @CHAT=qemote~Quill~@person~@TIME - cap(@person) @message NeedMyAttention @message ShowImage @person --- CHATLINES * writes: * person,message 0 65280 FALSE TRUE 24 FALSE FALSE ;process @CHAT=qsay~Quill~@person~@TIME - cap(@person): @message NeedMyAttention @message ShowImage @person --- CHATLINES Quill INFO: * * person,message 0 65280 FALSE TRUE 25 FALSE FALSE ;process @CHAT=qemote~Quill~@person~@TIME - cap(@person) @message NeedMyAttention @message ShowImage @person --- CHATLINES A magical tongue swoops down from the heavens and licks you. 255 8388608 TRUE TRUE 26 FALSE FALSE NeedMyAttention ShowImage @person --- CHATLINES * hugs you VERY tightly and flashes you a warm smile from person 255 8388608 FALSE FALSE 27 FALSE FALSE NeedMyAttention ShowImage @person --- CHATLINES * shouts: * person,message 16711680 0 FALSE TRUE 28 FALSE FALSE ;process @CHAT=shout~Shout~@person~@TIME - cap(@person) @message NeedMyAttention @message ShowImage @person --- FILTERED TEXT quickly takes off and flies away. 8421504 0 FALSE TRUE 1 TRUE FALSE --- FILTERED TEXT arrives, flying at high speed. 8421504 0 FALSE TRUE 2 TRUE FALSE --- FILTERED TEXT flies away and quickly disappears from s 8421504 0 FALSE TRUE 3 TRUE FALSE --- FILTERED TEXT You are level 8421504 0 FALSE TRUE 5 TRUE FALSE --- FILTERED TEXT experience points, 8421504 0 FALSE TRUE 6 TRUE FALSE --- FILTERED TEXT hit points( 8421504 0 FALSE TRUE 7 TRUE FALSE --- FILTERED TEXT Str: 8421504 0 FALSE TRUE 8 TRUE FALSE --- FILTERED TEXT Int: 8421504 0 FALSE TRUE 9 TRUE FALSE --- FILTERED TEXT You are not hunted. 8421504 0 FALSE TRUE 10 TRUE FALSE --- FILTERED TEXT Wimpy mode. 8421504 0 FALSE TRUE 11 TRUE FALSE --- FILTERED TEXT A starjewel. 8421504 0 FALSE TRUE 12 TRUE FALSE --- FILTERED TEXT A magic seashell 8421504 0 FALSE TRUE 13 TRUE FALSE --- FILTERED TEXT Thingy. 8421504 0 FALSE TRUE 14 TRUE FALSE --- FILTERED TEXT A beautiful red rose. 8421504 0 FALSE TRUE 15 TRUE FALSE --- FILTERED TEXT A monster compendium. 8421504 0 FALSE TRUE 16 TRUE FALSE --- FILTERED TEXT A black medallion. 8421504 0 FALSE TRUE 17 TRUE FALSE --- FILTERED TEXT A small wooden bee. 8421504 0 FALSE TRUE 18 TRUE FALSE --- FILTERED TEXT uicktyper. 8421504 0 FALSE TRUE 19 TRUE FALSE --- FILTERED TEXT A red and white striped candy-cane. 8421504 0 FALSE TRUE 22 TRUE FALSE --- FILTERED TEXT Autosave. 8421504 0 FALSE TRUE 23 TRUE FALSE --- FILTERED TEXT Christmas Joy fills you as a candy-cane appears in your hand 8421504 0 FALSE TRUE 25 TRUE FALSE --- FILTERED TEXT the rock explodes upon hitting the ground! 8421504 0 FALSE TRUE 26 TRUE FALSE --- FILTERED TEXT You conjure up a rock, perfect for throwing at someone 8421504 0 FALSE TRUE 27 TRUE FALSE --- FILTERED TEXT 2 Soul enabled, bing happily. 8421504 0 FALSE TRUE 1 TRUE FALSE --- FILTERED TEXT 2 Sayecho on. 8421504 0 FALSE TRUE 2 TRUE FALSE --- FILTERED TEXT 2 A black amulet rises from beneath your skin and rests about 8421504 0 FALSE TRUE 3 TRUE FALSE --- FILTERED TEXT 2 A Guitar magically appears and straps itself on your body... 8421504 0 FALSE TRUE 4 TRUE FALSE --- FILTERED TEXT 2 Happy playing! -- Blackstar 8421504 0 FALSE TRUE 5 TRUE FALSE --- FILTERED TEXT 2 'ghelp' for guitar help 8421504 0 FALSE TRUE 6 TRUE FALSE --- FILTERED TEXT 2 (south from village road). 8421504 0 FALSE TRUE 7 TRUE FALSE --- FILTERED TEXT 2 arrives trippling. 8421504 0 FALSE TRUE 8 TRUE FALSE --- FILTERED TEXT 2 arrives with clacking hooves. 8421504 0 FALSE TRUE 9 TRUE FALSE --- FILTERED TEXT 2 arrives, striding majestically. 8421504 0 FALSE TRUE 10 TRUE FALSE --- FILTERED TEXT 2 arrives with a thundering sound. 8421504 0 FALSE TRUE 11 TRUE FALSE --- FILTERED TEXT 2 Health: 8421504 0 FALSE TRUE 12 TRUE FALSE --- FILTERED TEXT 2 missed 8421504 0 FALSE TRUE 13 TRUE FALSE --- FILTERED TEXT 2 HP: 8421504 0 FALSE TRUE 14 TRUE FALSE --- FILTERED TEXT 2 There is mail for you in the post office 8421504 0 FALSE TRUE 15 TRUE FALSE --- FILTERED TEXT 2 You have no Quill messages. 8421504 0 FALSE TRUE 16 TRUE FALSE --- FILTERED TEXT 2 (Logon ) Logon the title less (neutral) 8421504 0 FALSE TRUE 17 TRUE FALSE --- FILTERED TEXT 2 You send your bee off after 8421504 0 FALSE TRUE 18 TRUE FALSE --- FILTERED TEXT 2 You open the envelope and take out a note. The envelope fal 8421504 0 FALSE TRUE 19 TRUE FALSE --- FILTERED TEXT 2 ^and crumbles to dust. 8421504 0 FALSE TRUE 20 TRUE FALSE --- FILTERED TEXT 2 A VERY SPECIAL note from 8421504 0 FALSE TRUE 21 TRUE FALSE --- KNIGHTS * died. person 255 65535 FALSE FALSE 4 FALSE TRUE ;if lc(@person)=lc(@ENAME) then EnemyDied oaa --- KNIGHTS * makes a Titan look weak. ENAME 255 65535 FALSE FALSE 5 FALSE TRUE ;process @enemyhp=80 --- KNIGHTS * would defeat the Balrog on health. ENAME 255 65535 FALSE FALSE 6 FALSE TRUE ;process @enemyhp=70 --- KNIGHTS * is as tough as a Dragon. ENAME 255 65535 FALSE FALSE 7 FALSE TRUE ;process @enemyhp=60 --- KNIGHTS * has the toughness of a Hydra. ENAME 255 65535 FALSE FALSE 8 FALSE TRUE ;process @enemyhp=50 --- KNIGHTS * is as healthy as a lion. ENAME 255 65535 FALSE FALSE 9 FALSE TRUE ;process @enemyhp=40 --- KNIGHTS * has a boar-like health. ENAME 255 65535 FALSE FALSE 10 FALSE TRUE ;process @enemyhp=30 --- KNIGHTS * is evenly matched to a Gnoll. ENAME 255 65535 FALSE FALSE 11 FALSE TRUE ;process @enemyhp=20 --- KNIGHTS * is a complete wimp! ENAME 255 65535 FALSE FALSE 12 FALSE TRUE ;process @enemyhp=10 --- KNIGHTS * is nearly invulnerable! ENAME 255 65535 FALSE FALSE 19 FALSE TRUE ;process @enemyac=60 --- KNIGHTS * has an outstanding defense. ENAME 255 65535 FALSE FALSE 20 FALSE TRUE ;process @enemyac=50 --- KNIGHTS * is damned good protected. ENAME 255 65535 FALSE FALSE 21 FALSE TRUE ;process @enemyac=40 --- KNIGHTS * has a pretty good protection. ENAME 255 65535 FALSE FALSE 22 FALSE TRUE ;process @enemyac=30 --- KNIGHTS * has a decent armour. ENAME 255 65535 FALSE FALSE 23 FALSE TRUE ;process @enemyac=20 --- KNIGHTS * has armour you can ignore completely. ENAME 255 65535 FALSE FALSE 24 FALSE TRUE ;process @enemyac=10 --- KNIGHTS No matter what armour you wear, * would smash ENAME 255 65535 FALSE FALSE 25 FALSE TRUE ;process @enemywc=70 UpdateEnemyHP --- KNIGHTS * would hit you through a stone wall!!!! ENAME 255 65535 FALSE FALSE 26 FALSE TRUE ;process @enemywc=60 UpdateEnemyHP --- KNIGHTS Outstanding armour is definitely recommended. 255 65535 FALSE FALSE 27 FALSE TRUE ;process @enemywc=50 UpdateEnemyHP --- KNIGHTS You'll need good armour to protect you. 255 65535 FALSE FALSE 28 FALSE TRUE ;process @enemywc=40 UpdateEnemyHP --- KNIGHTS * has a chance to hit you while in armour. ENAME 255 65535 FALSE FALSE 29 FALSE TRUE ;process @enemywc=30 UpdateEnemyHP --- KNIGHTS * couldn't harm an unprotected person. ENAME 255 65535 FALSE FALSE 30 FALSE TRUE ;process @enemywc=20 UpdateEnemyHP --- KNIGHTS * couldn't even dent some butter!. ENAME 255 65535 FALSE FALSE 31 FALSE TRUE ;process @enemywc=10 UpdateEnemyHP --- KNIGHTS 2 You realize that you are carrying more wealth than you need 0 0 FALSE FALSE 1 FALSE TRUE meditate --- KNIGHTS 2 You realize that you have a * of * with the Knights <@>,GP1 0 0 FALSE FALSE 2 FALSE TRUE --- KNIGHTS 2 Your total * to the Knights of Albion is: * <@>,MAXGP1 0 0 FALSE FALSE 3 FALSE TRUE --- KNIGHTS 2 Health: *(*) Faith: *(*) HP,MAXHP,SP,MAXSP 0 0 FALSE FALSE 5 FALSE TRUE ;if length(@ENAME)<2 then oaa --- KNIGHTS 2 Healthpoints : *(*) HP,MAXHP 0 0 FALSE FALSE 6 FALSE TRUE --- KNIGHTS 2 Faithpoints : *(*) SP,MAXSP 0 0 FALSE FALSE 7 FALSE TRUE --- KNIGHTS 2 You thaw back to life. 0 0 FALSE TRUE 8 FALSE TRUE HOLD renew fix skin HOLD --- KNIGHTS 2 * hit points(*), * spell points(*). HP,MAXHP,SP,MAXSP 0 0 FALSE FALSE 9 FALSE FALSE ;if @HP>@MAXHP then ;process @MAXHP=@HP --- KNIGHTS 2 Guess you need a checkup. 65535 255 FALSE FALSE 10 FALSE FALSE --- KNIGHTS 2 The * grins wickedly at you, and attacks. ENAME 0 0 FALSE FALSE 11 FALSE FALSE lore @ENAME --- KNIGHTS 2 You get a shield, a dagger and a odd looking vial from the c 0 0 FALSE FALSE 12 FALSE FALSE get all ;process @food=@TIME --- MAPPING You fall through a hole in the bridge. Coming through! 0 0 FALSE FALSE 1 FALSE TRUE ;chart -3,-8,Knights Bailey Lower 1 lore crocodile --- MAPPING As you activate your Wizard's Hat everything shimmers away.. 0 0 FALSE FALSE 2 FALSE TRUE ;chart 0,-2,XXX --- MAPPING You are down the well. It is wet and slippery. 0 0 FALSE FALSE 3 FALSE TRUE ;chart 3,-2,VILLAGE LOWER 1 --- MAPPING You are hanging on a rope ladder between the giant legs of t 0 0 FALSE FALSE 5 FALSE TRUE ;chart 0,0,WALKING CASTLE MIDDLE --- MAPPING As you enter the enourmous main hall of the newbie school, y 0 0 FALSE FALSE 7 FALSE FALSE ;chart 0,1,NEWBIE AREAS MIDDLE --- MAPPING You are standing in the throne room of King Arthur. The hall 0 0 FALSE FALSE 8 FALSE FALSE ;chart -2,1,KNIGHTS BAILEY MIDDLE --- MAPPING You come to the void if you fall out of a room, 0 0 FALSE FALSE 9 FALSE FALSE ;chart 0,0,XXX --- MAPPING You are transfered to the church... 0 0 FALSE FALSE 10 FALSE FALSE ;chart 0,0,Village Middle --- MAPPING You are magically transfered somewhere. 0 0 FALSE FALSE 11 FALSE FALSE ;chart 0,-3,XXX --- MAPPING There is something odd, though.... you wonder why everything 0 0 FALSE FALSE 12 FALSE FALSE ;chart -2,-2,TAVERN LOWER 1 --- MAPPING Before you is a small pool. Water is bubbling out of it, and 0 0 FALSE FALSE 13 FALSE FALSE ;chart -4,-2,Pippins Village Middle --- MAPPING You are on a small path, which leads towards a smelly swamp 0 0 FALSE FALSE 14 FALSE FALSE ;chart -4,-4,Pippins Village Middle --- NO_GUILD * hit points(*), * spell points(*). HP,MAXHP,SP,MAXSP 0 0 FALSE FALSE 1 FALSE TRUE --- NO_GUILD HP: * SP: * HP,SP 0 0 FALSE FALSE 2 FALSE TRUE --- NO_GUILD You have * experience points, AA 0 0 FALSE FALSE 3 FALSE TRUE ;process @MAXGP2=@math(@nextlevelexp-@thislevelexp) ;process @GP2=@math(@nextlevelexp-@AA) --- NO_GUILD *: * coins. <@>,MAXGP1 0 0 FALSE FALSE 4 FALSE TRUE --- NO_GUILD , * gold coins, GP1 0 0 FALSE FALSE 5 FALSE TRUE --- NO_GUILD You killed *. ENAME 0 0 FALSE FALSE 6 FALSE FALSE EnemyDied --- PARTY Type 'party accept' to accept membership within a minute. 16777215 255 TRUE TRUE 1 FALSE TRUE party accept pf --- PARTY * hits * *. |<@>,ENAME,<@> 16777215 255 FALSE FALSE 3 FALSE TRUE k @ENAME --- PARTY * orders * to: * person,object,command 16777215 255 FALSE TRUE 4 FALSE FALSE ;if and(pos(lc(@person),@allowtoorderme)>0,lc(@object)=lc(@myname)) then @command --- SOUND EFFECTS whines. whine C:\Program Files\Portal\Media\Sounds\whine.wav 0 0 FALSE FALSE 1 FALSE FALSE --- SOUND EFFECTS barks like a dog. bark C:\Program Files\Portal\Media\Sounds\bark.wav 0 0 FALSE FALSE 2 FALSE FALSE --- SOUND EFFECTS tickled * in the stomach <@> hit1 C:\program files\portal\media\sounds\hit1.WAV 0 0 FALSE FALSE 3 FALSE FALSE --- SOUND EFFECTS grazed hit2 C:\Program Files\Portal\Media\Sounds\hit2.wav 0 0 FALSE FALSE 4 FALSE FALSE --- SOUND EFFECTS * hit * object,person 0 0 FALSE FALSE 5 FALSE FALSE ;if and(pos(points,@person)=0,not(object)=to) then ;process @SOUND=hit3.wav --- SOUND EFFECTS hit * hard <@> hit4 C:\Program Files\Portal\Media\Sounds\hit4.WAV 0 0 FALSE FALSE 6 FALSE FALSE --- SOUND EFFECTS hit * very hard <@> hit5 C:\Program Files\Portal\Media\Sounds\hit5.wav 0 0 FALSE FALSE 7 FALSE FALSE --- SOUND EFFECTS You slice * with your knife <@> hit8 C:\Program Files\Portal\Media\Sounds\hit8.wav 0 0 FALSE FALSE 8 FALSE FALSE --- SOUND EFFECTS smash* with a bone crushing sound <@> hit6 C:\Program Files\Portal\Media\Sounds\hit6.wav 0 0 FALSE FALSE 9 FALSE FALSE --- SOUND EFFECTS kisses you. kis2 C:\Program Files\Portal\Media\Sounds\kis2.WAV 0 0 FALSE FALSE 10 FALSE FALSE --- SOUND EFFECTS gives you a deep and passionate kiss..it seems kis2 C:\Program Files\Portal\Media\Sounds\kis2.WAV 0 0 FALSE FALSE 11 FALSE FALSE --- SOUND EFFECTS lips upon yours and kisses you. kis2 C:\Program Files\Portal\Media\Sounds\kis2.WAV 0 0 FALSE FALSE 12 FALSE FALSE --- SOUND EFFECTS giggles gig2 C:\Program Files\Portal\Media\Sounds\gig2.WAV 0 0 FALSE FALSE 13 FALSE FALSE --- SOUND EFFECTS growls dragon growl C:\Program Files\Portal\Media\Sounds\dragon growl.wav 0 0 FALSE FALSE 14 FALSE FALSE --- SOUND EFFECTS * explode*into thousands of tiny pieces. <@>,<@> EXPLODE C:\Program Files\Portal\Media\Sounds\EXPLODE.WAV 0 0 FALSE FALSE 15 FALSE FALSE --- SOUND EFFECTS There is NEW mail for you in the post office message for you sir C:\Program Files\PORTAL\media\sounds\message for you sir.wav 65535 8388736 FALSE FALSE 16 FALSE TRUE --- SOUND EFFECTS * missed* <@>,<@> WHOOSH C:\Program Files\Portal\Media\Sounds\WHOOSH.WAV 0 0 FALSE FALSE 17 FALSE FALSE --- SOUND EFFECTS * squeeks and flies away to some high mountain <@> eagle2 C:\Program Files\Portal\Media\Sounds\eagle2.wav 0 0 FALSE FALSE 18 FALSE FALSE --- SOUND EFFECTS Your eagle notifies you that it has delivered things to eagle2 C:\Program Files\Portal\Media\Sounds\eagle2.wav 0 0 FALSE FALSE 19 FALSE FALSE --- SOUND EFFECTS * tells you: * <@>,<@> RobotzAsterisk C:\Program Files\Portal\Media\Sounds\RobotzAsterisk.wav 0 12632256 FALSE FALSE 20 FALSE FALSE --- SOUND EFFECTS * asks you: * <@>,<@> RobotzAsterisk C:\Program Files\Portal\Media\Sounds\RobotzAsterisk.wav 0 12632256 FALSE FALSE 21 FALSE FALSE --- SOUND EFFECTS * died. <@> beep C:\Program Files\Portal\Media\Sounds\beep.wav 255 65535 FALSE FALSE 22 FALSE FALSE --- SOUND EFFECTS * makes a Titan look weak. <@> run away C:\Program Files\Portal\Media\Sounds\run away.wav 255 65535 FALSE FALSE 23 FALSE FALSE --- SOUND EFFECTS * would defeat the Balrog on health. <@> dragon growl C:\Program Files\Portal\Media\Sounds\dragon growl.wav 255 65535 FALSE FALSE 24 FALSE FALSE --- TAZZ The SHELL whispers: Drum hums a * tune. <@> 0 16777215 TRUE FALSE 2 FALSE TRUE ;if @amiidle=0 then semote sings the words. else semote mumbles the words blearily, rolls over and goes back to sleep. --- TAZZ * arrives. person 0 0 TRUE TRUE 5 FALSE FALSE ShowImage @person ;if and(@amiidle=1,@guardobjects=0) then oe emote says: I think he's idle.... ;if and(@amiidle=1,@guardobjects=1) then ;oe growl lc(@person) ;oe emote says: You leave my masters food alone while he's idle... ;oe peer suspiciously lc(@person) NeedMyAttention ;if and(not(lc(@person)=harry),@amiidle=0) then ;oe bow @person ;wait 3 else ;if @amiidle=0 then slap @person --- TAZZ * enters the game. person 0 0 TRUE TRUE 6 FALSE TRUE ShowImage @person wait 3 bow @person --- TAZZ You slice * with your knife ENAME 65535 8388736 TRUE TRUE 7 FALSE TRUE --- TAZZ You hit * very hard. ENAME 255 128 TRUE TRUE 8 FALSE TRUE lore lc(@ENAME) --- TAZZ Little leaves fill the air as you hit *. ENAME 255 128 TRUE TRUE 10 FALSE FALSE lore lc(@ENAME) --- TAZZ Leaves suddenly appears on the branches as the tree finds so 255 128 TRUE TRUE 11 FALSE FALSE --- TAZZ You feel crosslegged enough as it is. 16777215 8388736 TRUE TRUE 13 FALSE TRUE get juice put juice in box --- TAZZ You fail to reach the drink with your mouth. 16777215 8388736 TRUE TRUE 16 FALSE TRUE get jenever put jenever in box 2 --- TAZZ * pats you on the head. <@> 0 0 TRUE TRUE 17 FALSE TRUE purr --- TAZZ is examining you. 0 0 TRUE TRUE 20 FALSE FALSE blush --- TAZZ * pokes you in the ribs. person 0 0 TRUE TRUE 22 FALSE FALSE ;if @amiidle=1 then ;oe mutter I think he's idle ;oe sigh ;yawn ;grumble ;Emote rolls over and goes back to sleep. ;snore ;GetMyAttention --- TAZZ * takes *. person,object 0 0 TRUE TRUE 26 FALSE FALSE ;if and(@guardobjects=1,not(lc(@person)=quickly)) then oe emote screams "THIEF! THEIF!" at the top of her voice ;if and(@guardobjects=1,not(lc(@person)=quickly)) then oe emote tells you: cap(@person), you'll regret taking that @object when cap(@myname) wakes up.. --- TAZZ Your * absorbs some of the CHAOS. <@> 16777215 16711935 TRUE TRUE 27 FALSE FALSE --- TAZZ You see the distant image of * in your mindseye. person 16776960 16711935 TRUE TRUE 28 FALSE FALSE NeedMyAttention --- TAZZ You hear a deep voice booming: 0 0 TRUE TRUE 30 FALSE FALSE oe R(panic,cower,shudder) --- TAZZ *: Too heavy. |object 0 0 TRUE TRUE 31 FALSE FALSE ;if @amiidle=1 then ;process @guardobjects=1 ;system Bypassing player strength... rock drop rock get @object ;process @object= --- TAZZ You tear the dead * apart with your teeth and eat it. <@> 65535 32896 TRUE TRUE 32 FALSE FALSE oe yuck --- --------ECOMMANDS --------FILTERS --------GROUPS BASE 0 16776960 BEASTMASTER 0 16777215 CHATLINES 0 16777215 FILTERED TEXT 0 16777215 FILTERED TEXT 2 0 16777215 KNIGHT OF THE ROSE 0 16777215 KNIGHT OF THE THORN 0 16777215 KNIGHTS 0 16777215 KNIGHTS 2 0 16777215 LANCE 0 16777215 MAPPING 0 16777215 NO_GUILD 0 16777215 PARTY 0 16777215 SOUND EFFECTS 0 16777215 TAZZ 0 16777215 --------MACROS F2 aa --- F3 ab --- F4 ac --- F5 ad --- F6 ae --- F7 af --- F8 ag --- F9 ah --- F10 ai --- F11 aj --- F12 ak --- Alt+F1 ca --- Alt+F2 cb --- Alt+F3 cc --- Alt+F4 cd --- Alt+F5 ce --- Alt+F6 cf --- Alt+F7 cg --- Alt+F8 ch --- Alt+F9 ci --- Alt+F10 cj --- Alt+F11 ck --- Alt+F12 cl --- Shift+F1 ea --- Shift+F2 eb --- Shift+F3 ec --- Shift+F4 ed --- Shift+F5 ee --- Shift+F6 ef --- Shift+F7 eg --- Shift+F8 eh --- Shift+F9 ei --- Shift+F10 ej --- Shift+F11 ek --- Shift+F12 el --- Ctrl+F1 ga --- Ctrl+F2 gb --- Ctrl+F3 gc --- Ctrl+F4 gd --- Ctrl+F5 ge --- Ctrl+F6 gf --- Ctrl+F7 gg --- Ctrl+F8 gh --- Ctrl+F9 gi --- Ctrl+F10 gj --- Ctrl+F11 gk --- Ctrl+F12 gl --- Numpad1 ia sw --- Numpad2 ib s --- Numpad3 ic se --- Numpad4 id w --- Numpad5 ie ;look;search --- Numpad6 if e --- Numpad7 ig nw --- Numpad8 ih n --- Numpad9 ii ne --- Numpad0 ij d --- NumpadD ik u --- Numpad/ il --- Numpad* im --- Numpad- in --- Numpad+ io --- --------MCOMMANDS --------MENUS --------NICKNAMES arth artherion gen genoveva ish ishtar kat katiya khas khasalinn mys mystere rhino rhinoceros wb wildebeest wf wildfire ych ychtrax zb zweiblumen --------RETAIN d FALSE FALSE e FALSE FALSE n FALSE FALSE ne FALSE FALSE nw FALSE FALSE s FALSE FALSE se FALSE FALSE sw FALSE FALSE u FALSE FALSE w FALSE FALSE --------REVERSE d u e w enter exit exit enter in out n s ne sw nw se out in s n se nw sw ne u d w e --------SCHEDULE --------SEVENTS --------TOOLS --------TELLS Genoveva 16777215 16711680 Katiya 16777215 8388608 Melchior 12632256 0 Tazz 16777215 8421504 drum 0 255 --------TICKER 240 ;if @amiidle=0 then Score 240 ;if @eagleexists=1 then eaglecommands 480 ;if @amiidle=1 then Score --------VARIABLES allowtoorderme zog,genoveva,tazz 16777215 8388608 amiidle 0 16777215 8388608 0 command 16777215 8388608 eagleexists 0 16777215 8388608 0 eaglename katiya 16777215 8388608 katiya enemyac 16777215 8388608 enemyhp 16777215 8388608 enemywc 16777215 8388608 food 16777215 8388608 giveto 16777215 8388608 guardobjects 0 16777215 8388608 0 images bard,bork,captain,critter,dragon,genoveva,ghost,gna,gorilla,gorrax,guard,harry,ishtar,katyra,khasalinn,knight,lumni,mage,octopuss,ogre,orc,pippin,policeman,scorpion,shaman,skeleton,tazz,thief,troll,unicorn,warrior,wildfire,zog 16777215 8388608 bard,bork,captain,critter,dragon,genoveva,ghost,gna,gorilla,gorrax,guard,harry,ishtar,katyra,khasalinn,knight,lumni,mage,octopuss,ogre,orc,pippin,policeman,scorpion,shaman,skeleton,tazz,thief,troll,unicorn,warrior,wildfire,zog lastbowedto 16777215 8388608 lionname brain 16777215 8388608 brain liontired 0 16777215 8388608 0 loyalfollowerof quests (*sigh*) 16777215 8388608 quests (*sigh*) message 16777215 8388608 mousename nippy 16777215 8388608 nippy myname tazz 16777215 8388608 tazz nextlevelexp 1000000 16777215 8388608 object 16777215 8388608 person 16777215 8388608 recallfamilar yes 16777215 8388608 yes rhinoname pinky 16777215 8388608 pinky thislevelexp 666666 16777215 8388608 wbname fluffy 16777215 8388608 fluffy --------OPTIONS TAZZ TRUE FALSE FALSE TRUE TRUE x_:c_defh_g>-_Y_kl_s_|_9w a_4bc_defh_g>-_6Y_kl_s_w 592 FALSE TRUE TRUE TRUE TRUE TRUE TRUE 999 50 3 25 5 16776960 16776960 16776960 C:\Program Files\Portal\Media\Sounds\ALERT.WAV ; 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